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Hd hitman 28/1/2023 ![]() In terms of 'realistic' system requirements, we recommend a GTX 970 or about for 1080p 'medium' quality at 60fps, while 1440p 'ultra' gamers will want a GTX 1070 or above for 60fps. ![]() Graphics: Nvidia GPU GeForce GTX 1070 / AMD GPU Radeon RX Vega 56 8GB Graphics: NVIDIA GeForce GTX 660 / Radeon HD 7870 ![]() Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940 Based on the specs, I'd assume 1080p 30fps for minimum, and 1080p ultra 60ps for the recommended PC. IO Interactive gives the following system requirements, but unfortunately makes no mention of target framerates, resolution, or settings. For the laptops, I installed the game to the secondary HDD storage. The GS63VR has a 4Kp60 display, the GE63VR has a 1080p120 G-Sync display, and the GT73VR has a 1080p120 G-Sync display. MSI also provided three of its gaming notebooks for testing, the GS63VR with GTX 1060 6GB, GE63VR with GTX 1070, and GT73VR with GTX 1080. The game is run from a Samsung 860 Evo SSD for all desktop GPUs. I also tested performance with Ryzen processors on MSI's X370 Gaming Pro Carbon. For the Core i9-9900K, testing was performed on the MSI Z390 MEG Godlike motherboard, using the same memory. The main test system uses MSI's Z370 Gaming Pro Carbon AC with a Core i7-8700K as the primary processor, and 16GB of DDR4-3200 CL14 memory from G.Skill. MSI provided nearly all of the hardware for this testing, including all of the graphics cards. This setting improves the amount and fidelity of crowds, cloth, destruction, and the particles system, depending on your CPU, and it affects audio. Slower or older CPUs may benefit more when turning this to 'base,' but we saw little difference in testing. Simulation Quality Best: Same story here, although the actual dips and boosts in performance are fairly negligible. Motion Blur Off: Turning motion blur off hardly affects performance, so if you like the effect feel free to leave it enabled.ĭynamic Sharpening Off: This counters effects caused by temporal anti-aliasing, and in testing we saw a slight dip on the RX 580 but a slight increase on the GTX 1060 (but basically margin of error). Plus, turning it off will barely change your performance at all based on our testing (which may not have had 'enough' reflective surfaces). Reflection Quality Off: Simply put, this option makes reflections in mirrors and water look better. You'll get about a five percent increase. Screenspace Shadows Off: This one won't give you as much of a boost as simply turning the quality down. It affects the quality of soft shadows and the distance for detailed shadows, but you'll see a pretty handy 12 percent increase in performance. Shadow Quality Low: This is the biggest factor in performance when talking about individual settings. Sometimes it's great, sometimes SSAO gives things an ugly looking 'anti-glow.' Turning it off here gives you a 10 percent performance boost. Essentially it tries to determine which parts of a scene shouldn't be exposed to as much light as others. SSAO Off: Screen space ambient occlusion is an approximation of ambient occlusion used in real-time rendering. Opting for trilinear gives about a three percent boost in performance. Anisotropic filtering is a higher quality mode and looks a bit better. Trilinear filtering smooths the transition between mipmaps, keeping the quality up when you're looking at far away things, although it will still be a little blurry. Bilinear is the simplest, and mipmapping uses lower resolution textures for distant objects. Texture Filter Trilinear: Texture filtering is how an 2D image is displayed on a 3D model. Generally not necessary unless you have a card with 2GB or less VRAM. Texture Quality Low: Another pretty self explanatory one, turning this down means you'll see lower resolution textures, giving you around a three percent boost. Level of Detail Low: You'll see about a seven percent increase in performance by turning the level of detail down, but of course it will decrease the quality of the visuals in the environment. We've set each of the individual options to the minimum value as noted below, to see how performance is (or isn't) affected. We've tested them all using both a GTX 1060 6GB and an RX 580 8GB, with the game running at 1080p.Īt Ultra, the RX 580 has a slight edge over the GTX 1060, and that trend continues as you work your way through the various settings and compare them to the maximum. ![]() Hitman 2 offers 10 graphics settings, without really giving you an idea of how your performance will be affected if you change them around. As our partner for these detailed performance analyses, MSI provided the hardware we needed to test Hitman 2 on a bunch of different AMD and Nvidia GPUs, multiple CPUs, and several laptops-see below for the full details, along with our Performance Analysis 101 article. ![]()
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